GERONIMOVR

Geronimo VR Privacy Policy

Last updated: 5 November 2026

This privacy policy explains what data the game Geronimo VR (for Meta Quest) and the website geronimovr.com collect, how that data is used, who it is shared with, and how you can request its deletion. Geronimo VR is developed and published by Algo Interactive VOF, trading as DarkMatter Studios.

In short:

1. Who we are

The controller responsible for the processing of your data is:

Algo Interactive VOF (trading as DarkMatter Studios)
Robert Schumanplein 43
7007 HV Doetinchem
The Netherlands
Chamber of Commerce (KVK) number: 84074604
Email: info@darkmatter-studios.com

This policy applies to the Geronimo VR application on Meta Quest and to the website geronimovr.com.

2. Data collected in the game

Geronimo VR runs on the Meta Horizon platform. It uses Meta platform features for identity, game ownership (entitlement), presence and invitations, and Epic Online Services (EOS) for multiplayer identity, lobbies and peer-to-peer/relay networking. Through these services, the game receives and processes the data listed below. We do not ask you for an email address, real name, location or any other personal information, and we do not create our own user accounts.

DataSourceWhere it is kept
Meta user ID: the unique identifier of your Meta account Meta platform Processed during play, for example to identify the friend you send an invitation to; not stored by us
User profile: your Horizon display name, or your Horizon username if no display name is available Meta platform Processed during play only; sent to the session host and shown to the other players in your session
Friends and invitations: your eligible Horizon friends, shown in Meta's invite panel, and the invitations you send or accept Meta platform Handled by Meta's system invite panel; the game does not store your friends list
Group Presence and deep linking: the co-op lobby you are in (destination), its lobby session ID and whether it is joinable Generated by the game Published to Meta while you are in a lobby, so friends can see it and join; read by the game when you accept an invitation; not stored by us
EOS multiplayer identity: the Product User ID that Epic Online Services assigns to you for multiplayer Epic Online Services Used during play to identify you in lobbies and multiplayer sessions; kept by Epic Online Services, not by us (see section 8)
Lobby data: the lobby you are in and its details, such as the session name, number of players and whether it can be joined Generated by the game Held by Epic Online Services while the lobby is active; not stored by us
Purchase and entitlement information: whether you own the game and any downloadable content (DLC) Meta platform Processed by Meta; we do not receive or store payment details
Voice audio: your voice when voice chat is active Your headset microphone Transmitted live to other players in your session by the game's voice chat (EasyVoiceChat) through the multiplayer connection; the game never records or stores it
Movement data: the position of your headset and controllers/hands Your headset Processed on your device to run the game and sent live to other players in your session to display your character; not stored
IP address Network connection See "Multiplayer connections" below; not collected or stored by us
Session bans: the online session identities of players a host has banned from their session The hosting player Held only in the host's memory while hosting and cleared when hosting ends; never saved
Game settings: your player and weapon loadout You Stored locally on your headset only

Multiplayer connections

Multiplayer sessions are hosted by players on their own headset (a "listen server"). Epic Online Services provides the lobbies and connects players, either directly between headsets (peer-to-peer) or through Epic's relay servers. Your device's IP address may therefore be visible to the host's device for the duration of the session, and Epic processes it to make the connection. We do not collect or store IP addresses.

What the game does not collect

In addition to the list above: the game contains no analytics, no crash reporting, no advertising and no third-party tracking software, and it does not access your camera/passthrough feed or your location.

3. How we use game data

We do not use your data for advertising or profiling, and we do not sell it.

4. Data collected on the website and newsletter

Visiting the website

geronimovr.com does not use analytics, advertising or tracking cookies, and has no user accounts. The only form on the website is the newsletter sign-up (see below). When you visit the website, your browser connects to the following services, which receive technical data (such as your IP address, browser type and the page requested):

We use this data only to deliver and secure the website.

Newsletter

You can sign up for our newsletter on the website to receive patch notes, news about new maps and Early Access updates by email. Signing up is optional and uses double opt-in: you only start receiving the newsletter after you confirm your subscription through the link in the confirmation email we send you.

When you sign up, we store:

We use this data only to send you the newsletter, to prove that you asked for it, to stop sending to addresses that bounce or report spam, and to see in general which content readers find interesting. We do not use it for advertising and do not share it with anyone other than the service providers below.

Newsletter data is stored in the MISO CMS (operated by MISO Software, servers in New York, United States), and emails are sent through Resend, an email delivery service based in the United States, which also measures opens and clicks for us.

You can unsubscribe at any time through the unsubscribe link in every newsletter email, or by emailing info@darkmatter-studios.com.

5. Who we share data with

6. International data transfers

Some of the providers above (Meta, Epic Games, Vercel, MISO Software's servers, Google and Resend) process data in the United States. Where personal data from the European Economic Area is transferred outside it, this is done under appropriate safeguards, such as the EU–US Data Privacy Framework or the European Commission's Standard Contractual Clauses.

8. How long data is kept

9. Requesting data deletion

All users can request the deletion of their data at any time, free of charge, regardless of where they live and without having to give a reason.

To do so, email info@darkmatter-studios.com with the subject "Data deletion request" and include your Horizon username or display name so we can find your data. We will confirm and complete your request within 30 days.

On request, we will delete:

You can also delete some data yourself:

Please note: session bans do not need a deletion request. A ban exists only in the host's memory, we have no access to it, and it is cleared when hosting ends. Voice and movement data are not stored, so there is nothing to delete.

10. Your rights

You have the right to access, correct and delete your data, to restrict or object to its processing, and to data portability. We grant these rights to all users, not only to residents of a specific country or region. To use any of these rights, email info@darkmatter-studios.com.

If you think we are handling your data incorrectly, you can file a complaint with the Dutch Data Protection Authority (Autoriteit Persoonsgegevens) or with the data protection authority in your own country.

11. Age requirement and children

Geronimo VR is intended for players aged 16 and older and is not directed at children. We do not knowingly process data of children under 16. If you believe a child under 16 has used the game and data about them is held, contact us and we will delete it.

12. Security

We keep data collection to a minimum and do not operate our own game servers or databases holding player data. Data processed through Meta and Epic Online Services is protected by those providers' own security measures. Connections to the website are encrypted with HTTPS.

13. Changes to this policy

We update this policy when the game or website changes the way it handles data, for example when new platform features are added in an update. The "Last updated" date at the top shows the latest version. The current version is always available at geronimovr.com/privacy-policy.

14. Contact

For any questions about this policy or your data:
Algo Interactive VOF (DarkMatter Studios)
Robert Schumanplein 43, 7007 HV Doetinchem, The Netherlands
info@darkmatter-studios.com